![]() “We really hate tutorials,” he joked, but promised that they’ll provide some for those who like them. Still, he understands that some players like instructions. “We pride ourselves on creating intuitive resources that don’t need to be explained, so we consciously limit the number of buttons, settings and instructions that appear on the screen,” said Petr Kostylev, Kefir’s Art Director. They decided to focus on three challenging tasks: bringing the genre to mobile natively, developing multiplayer capability and community, and building a simple UI for relatively complex gameplay. ![]() In a market saturated with survival games, Kefir looked for ways to stand out.
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